Lost Island

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

Inaugural session - 11/06/2015
Zar-zulpa the Great!

• The shipwreck was traumatic
• A few dozen survived
• 3 eager fledgling adventurers set out to explore the nearby area
• Dwarven siblings climbed the nearest ‘mountain’ and surveyed the area for about 1 hr
• Evil elf finally arrived; ran his mouth
• The two dwarves allowed the elf to accompany them to explore the nearby fort
– note: Hankerin felt the cave was the better destination, but was overruled
• Inside the fort, a darking and his frog cohorts were warned of the party’s presence and then – left to their own devices
• Party entered another nearby structure, disarmed the obvious magical trap and collected the loot sack
• Party slaughtered the happy-go-lucky flumpf as if it were all good
• Bleeka felt the tiger who was protecting it’s house must die. And die it did.
• Party then felt the darkling can’t be allowed to live, but live it did. The same can’t be said for 2/3 of the party; both dwarves bit the dust. The coward left left them to die (and gained treasure and honor for his treachery)
• Back to the drawing board


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